<aside> đź“Ą You can download the .pdf version of my CV

CV.pdf

</aside>

Experience

nimblegiant_logo.jpg

UX/UI Designer | Nimble Giant Entertainment **May 2023 - January 2024

As UX/UI Designer at Nimble Giant Entertainment, I worked in several AAA video game projects (NDA) for leading market brands.

In Nimble, my work consisted of:

Raccon Game Studio.png

VR UX/UI Designer | Raccoon Game Studio **January 2023 - May 2023

As VR UX/UI Designer at Raccoon Game Studio, I worked in Aimtropolis, a VR static shooter game.

In the project I was in charge of diverse tasks such as:

Evil Kiwi Games.png

UX/UI Designer | Evil Kiwi Games **September 2022 - May 2023

As UX/UI Designer at Evil Kiwi Games, I worked in Fortune Decker, an action survival deckbuilding roguelike game.

In the project I was in charge of diverse tasks such as:

thecloudgroup_logo.jpg

UX/UI Designer | The Cloud Group **September 2022 - October 2022

As UX/UI Designer at The Cloud Group, I worked in different projects for diverse clients.

During my time at TCG my work consisted of:

universidad_francisco_de_vitoria__logo.jpg

Game & UI Designer | Universidad Francisco de Vitoria **October 2020 - May 2021

As Game Designer at UFV, I worked in Watson Project, a medical simulation serious game.

In the project I was in charge of diverse tasks such as:

Untitled

Pre-Alpha Tester | Black Mouth Games **March 2020

As a temporary Pre-Alpha Tester at Hit N’ Rush, I had to identificate bugs and glitchs and then report them to the team so they could fix them and iterate on them.



Skills

Untitled


Education