<aside> đź“Ą You can download the .pdf version of my CV
</aside>
UX/UI Designer | Nimble Giant Entertainment **May 2023 - January 2024
As UX/UI Designer at Nimble Giant Entertainment, I worked in several AAA video game projects (NDA) for leading market brands.
In Nimble, my work consisted of:
- Player research +Â playtesting (playtests + surveys design, playtest conduction, player interviews, data analysis.
- Conceptualization + iterative player-centered design (wireframing, prototyping)
- Documentation + playerflows.
- Usability.
- Accessibility.
VR UX/UI Designer | Raccoon Game Studio **January 2023 - May 2023
As VR UX/UI Designer at Raccoon Game Studio, I worked in Aimtropolis, a VR static shooter game.
In the project I was in charge of diverse tasks such as:
- Research and documentation.
- Player-centered design processes (sketchs, wireframes and prototypes).
- UX heuristic analysis + Redesign interfaces and experiences (menus, tutorials, in-game display of stats, leaderboards).
UX/UI Designer | Evil Kiwi Games **September 2022 - May 2023
As UX/UI Designer at Evil Kiwi Games, I worked in Fortune Decker, an action survival deckbuilding roguelike game.
In the project I was in charge of diverse tasks such as:
- Research and documentation (action, shooter, survival, deck-building, roguelike).
- Player-centered design processes (sketchs, wireframes and prototypes).
- Design interfaces and experiences (menus, in-game stats, deck display, currencies, game feel, engagement).
- Playtesting + data analysis.
UX/UI Designer | The Cloud Group **September 2022 - October 2022
As UX/UI Designer at The Cloud Group, I worked in different projects for diverse clients.
During my time at TCG my work consisted of:
- Web/app heuristic analysis (effectiveness, usability).
- Conceptualize solutions and then redesign the web/app (prototypes).
- Define client identities (logo, redesign identities according to cultures values, design of official documents for clients).
Game & UI Designer | Universidad Francisco de Vitoria **October 2020 - May 2021
As Game Designer at UFV, I worked in Watson Project, a medical simulation serious game.
In the project I was in charge of diverse tasks such as:
- Game Design:
- Mechanics ideation + redesign old mechanics into a more fun and educational experience.
- Design scoring system for the interview phase.
- Flowcharts: development of the first playerflows, microflow and macroflow.
- Documentation: Technical Design Document.
- UI Design:
- Design UI wireframes proposals (buttons, screens).
- Documentation: Technical Design Document.
Pre-Alpha Tester | Black Mouth Games **March 2020
As a temporary Pre-Alpha Tester at Hit N’ Rush, I had to identificate bugs and glitchs and then report them to the team so they could fix them and iterate on them.